2009.11.18 21:00:05
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel Unknown processor @ 2279 MHz with 1279MB RAM
Video : RADEON 9000U Family (Microsoft Corporation) (6462)
PosCode : LS1:0:0:0 1/0
CreateVertexShader failed(D3DERR_INVALIDCALL).
History: FD3DVertexShader::CompileShader <- FD3DVertexShader::FD3DVertexShader <- UD3DRenderDevice::GetVertexShader <- FD3DRenderInterface::SetVertexStreams <- FD3DRenderInterface::SetVertexStreams <- USkeletalMeshInstance::DrawSection <- Pawn=Lobby02.MFighter0 MeshInstance=Fighter.SkeletalMeshInstance0 MeshName=Fighter.MFighter_m001_g BodyPart=9 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
que debo hacer....